NPCs Will Be Added to the Game
Yesterday (Friday), the game adminestration announced about a new economic progarm called "Work4Me". The program will bring a special addition to the game- Non-Player-Characters (NPC), which means characters that will act independently, without being controled by any player. This new addition seems very good in the begining, but it might get the economy out of balance.
How Is It Going to Work?
Every region will get 20 NPCs, nevermide how many players are in this spesific region or country. Every NPC could work only in the region they're located in and in places with fair salary. If an NPC thinks he salary is too low, he might live his job. The NPCs will earn local currency, but the region is occupied they'll earn foreighn currency, and later exchange it to their home land currency. NPCs won't fight or buy any products. Infact, they will only work and exchange currencies to their local currency. They won't use their money, just hoard it.
![final_paper_html_m33ae3f3f.png](https://static.wixstatic.com/media/8fccb3_49f043eec54b401d8b15f07a4b753d61.png/v1/fill/w_517,h_517,al_c,q_85,enc_auto/8fccb3_49f043eec54b401d8b15f07a4b753d61.png)
The Results
The workforce will be significantly increased, therefore the labour supply would be increased and the number of vacancies will be decreased. Workforce will become cheaper because of excess supply and more comitted workers, so wages will be decrised, especially in countries with many territories.
But that doesn't mean that manufacturers will earn more, since the supply of products will grow a lot, and their price will fall down.
Every region will become more valuable, even without resources for containing 20 workers. Countries will get another reason to conquer region which has no resources.
Since NPCs will try to get their original currency, small and conquered countries will get some basic income from money printing.
Some players, especially in small countries and in areas without resources, might lose their jobs to more comitted (and in many times cheaper) workers.
The program is based on Jackist's suggestion a month ago, to add NPCs to the game. In the original plan, the NPCs wouldn't only work, but also buy products- q1-q4 food, gifts, weapons and tickets from the local product market. A porition of these NPCs would even seek for gold in the Monetary Market (MM). The preference of the NPCs for the type and quality of the products would be randomized. The NPCs' economic skill would start from level 1 (as all the players) and there would be 100 of them for each region.
![ia-deflation-cycle.gif](https://static.wixstatic.com/media/8fccb3_6a917e0e478a4a0497b1eff6cd92d6cd.gif/v1/fill/w_614,h_339,al_c,pstr/8fccb3_6a917e0e478a4a0497b1eff6cd92d6cd.gif)
The Admin's plan seems very good, at first glance, but if you look at the results, you can see it might get the economy out of balance. The slaries will be dramaticly reduced, so people will have less money to but products. On the other hand, product offerings will grow a lot, so the market will be filled with products that nobody can buy. That is a situation when the supply is bigger than the demand, and the prices fall down. But even if the price of these products is decrised, there will still be much more products than needed.
Decline in the price of products sounds good in the begining, but it's not. When the price of products is decreased, it means that the currency is stroger, and indicates about deflation- That means that the economy is shrinking. Many citizens are not very satisfied from the plan. "I think that is bad idea. Bots cant replace real people because real people become overage", says trncina from Croatia, "And what will stay? Jackist and 6000 bots. OK, good luck to them". "In next stage there will be only bots in the game. All latest ideas and actions (eg drastically decrease of battle drops) have one purpose - increase gold value and force people to buy gold for real money" wrote Dwuklik, a Polish player, as a comment to the article.